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The main advantage in computing IP as above is that spatial variability, or accuracy, is included in the measurement. With the adjustment for accuracy, Fitts's law more truly encompasses the speed-accuracy tradeoff. The equations above appear in ISO 9241-9 as the recommended method of computing throughput.
A pointing stick can be used by pushing with the fingers in the general direction the user wants the pointer to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and pointer speed can be adjusted, just as mouse speed is adjusted.
A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface
[1] [4] That is, if a given munitions design has a CEP of 100 m, when 100 munitions are targeted at the same point, an average of 50 will fall within a circle with a radius of 100 m about that point. There are associated concepts, such as the DRMS (distance root mean square), which is the square root of the average squared distance error, a ...
A mouse and mousepad. A mousepad or mousemat is a surface for placing and moving a computer mouse.A mousepad enhances the usability of the mouse compared to using a mouse directly on a table by providing a surface to allow it to measure movement accurately and without jitter.
Logitech Cordless TrackMan Wheel trackball mose The original version of the Kensington Expert Mouse can use a standard American pool ball as a trackball. [citation needed]A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. [1]
In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.