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  2. Algorithmic efficiency - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_efficiency

    This has two aspects: the amount of memory needed by the code (auxiliary space usage), and the amount of memory needed for the data on which the code operates (intrinsic space usage). For computers whose power is supplied by a battery (e.g. laptops and smartphones ), or for very long/large calculations (e.g. supercomputers ), other measures of ...

  3. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    During the 1990s, computer memory became cheaper and programs with larger memory footprints became commonplace. This trend has been mostly due to the widespread use of computer software, from large enterprise-wide applications that consume vast amounts of memory (such as databases), to memory intensive multimedia authoring and editing software.

  4. Overhead (computing) - Wikipedia

    en.wikipedia.org/wiki/Overhead_(computing)

    It is thus similar to overhead in organizations. Computer system overhead shows up as slower processing, less memory, less storage capacity, less network bandwidth, or bigger latency than would be expected from reading the system specifications. [1] It is a special case of engineering overhead. Overhead can be a deciding factor in software ...

  5. Space complexity - Wikipedia

    en.wikipedia.org/wiki/Space_complexity

    The space complexity of an algorithm or a data structure is the amount of memory space required to solve an instance of the computational problem as a function of characteristics of the input. It is the memory required by an algorithm until it executes completely. [ 1 ]

  6. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or frequency and duration of function calls.

  7. Space–time tradeoff - Wikipedia

    en.wikipedia.org/wiki/Space–time_tradeoff

    A space–time trade-off, also known as time–memory trade-off or the algorithmic space-time continuum in computer science is a case where an algorithm or program trades increased space usage with decreased time.

  8. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    The hit ratio of a cache describes how often a searched-for item is found. More efficient replacement policies track more usage information to improve the hit rate for a given cache size. The latency of a cache describes how long after requesting a desired item the cache can return that item when there is a hit.

  9. Locality of reference - Wikipedia

    en.wikipedia.org/wiki/Locality_of_reference

    Data locality is a typical memory reference feature of regular programs (though many irregular memory access patterns exist). It makes the hierarchical memory layout profitable. In computers, memory is divided into a hierarchy in order to speed up data accesses. The lower levels of the memory hierarchy tend to be slower, but larger.