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This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
Neovim text editor offers Lua functionality as a replacement for Vimscript as a scripting language, both for plugin development and for user configuration. [18] NetBSD has a Lua driver that can create and control Lua states inside the kernel. This allows Lua to be used for packet filtering and creating device drivers. [19] [20] [21]
This is the reverse of the usual situation for assembling GUI elements. Available as source or pre-built static or dynamic libraries for a wide variety of compilers, including turnkey example source. The Lua scripting is done by binding Lua and IUPLua in (at least) a small C program called a host application.
Microsoft Expression Blend is a visual GUI builder for WPF. The Windows UI Library (WinUI) is the graphical subsystem of universal apps. User interfaces can be created in WinUI using C++ or any of the .NET languages (e.g., C#) or with the XML-based language XAML. Microsoft Expression Blend is a visual GUI builder that supports WinUI.
Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.
C++: Lua: Yes 3D Cross-platform: In the Groove, Pump It Up Pro, Pump It Up Infinity: MIT: A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP ...
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
The GUI of a program is commonly constructed in a cascading manner, with graphical control elements being added directly to on top of one another. Most widget toolkits use event-driven programming as a model for interaction. [1] The toolkit handles user events, for example when the user clicks on a button. When an event is detected, it is ...