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Two stickers - an island hex and a cross marker - added permanently to the board in a game of SeaFall. Such additions are prevalent in legacy-style games. A legacy game is a variant of tabletop board games in which the game itself is designed, through various mechanics, to change permanently over the course of a series of sessions.
Players work together over a twelve game campaign to build a village, while simultaneously competing to win each game, and ultimately win the campaign. Chartersone was designed as a "legacy board game" meaning that each game played influences, or leaves a legacy, for subsequent games within a larger campaign.
Legacy games are board games that change over time while being played over the course of a campaign. Physical changes to components may occur during the campaign as the game changes based on game outcomes and player choices.
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SeaFall is a board game designed by Rob Daviau and published in 2016 by Plaid Hat Games. [1] SeaFall is a game of colonial era exploration which uses a legacy format, meaning the board and components change during each game, creating a different game each time and a story with a beginning, middle, and end. [2]
The Pandemic Legacy games have also received critical acclaim. Season 1 has been described as a "leap forward in modern board game design", [58] and "the best board game ever created", [6] [33] and is the second highest rated board game of all time on the influential BoardGameGeek website, having occupied the highest rank for several years.
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Most games use a standardized and unchanging board (chess, Go, and backgammon each have such a board), but some games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even during gameplay. game component See component. game equipment See equipment. game piece See piece. gameplay