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Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo.He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry.
The Legend of Zelda: 25th Anniversary Special Orchestration: November 18, 2011 [135] CD 8-track album. Exclusive with Skyward Sword pre-orders and shortly after release. [135] The Legend of Zelda: Skyward Sword Piano Arrange CD: November 24, 2011 [136] CD 3-track disc included with The Legend of Zelda: Skyward Sword Fan Book released by Tokyo ...
Toru Minegishi (峰岸透, Minegishi Tōru, born 1975) is a Japanese video game composer known for his work on Nintendo games, most notably in The Legend of Zelda and Splatoon series. He was raised in a musical family and developed an interest in video games and their music from an early age.
List of soundtracks on Nintendo Music Release date Soundtrack Ref. October 2024 Animal Crossing: New Horizons [10] [11] Donkey Kong Country: Dr. Mario [a] Fire Emblem: The Blazing Blade: Kirby's Dream Land: Kirby Star Allies: The Legend of Zelda: Breath of the Wild: The Legend of Zelda: Ocarina of Time: Mario Kart 8 Deluxe: Metroid [b] Metroid ...
The Symphonic Poem of the Legend of Zelda music is told through melody in 5 movements, titled Hyrulian Child, Dark Lord, Princess of Destiny, Battlefield, and Hero of Time. The total running time for the arrangement is 35 minutes, and was presented as the entire second act of the Symphonic Legends and subsequent LEGENDS concerts.
Kataoka and Wakai had previously worked on the Zelda games Spirit Tracks and The Wind Waker respectively. [73] The soundtrack was primarily written and performed on a piano, with a focus on ambient music and sounds rather than melodic and upbeat music as seen in previous Zelda games. According to Wakai, this helped add "authenticity" to the ...
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The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]
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