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  2. High frequency - Wikipedia

    en.wikipedia.org/wiki/High_frequency

    HF's position in the electromagnetic spectrum.. High frequency (HF) is the ITU designation [1] for the band of radio waves with frequency between 3 and 30 megahertz (MHz). It is also known as the decameter band or decameter wave as its wavelengths range from one to ten decameters (ten to one hundred meters).

  3. Electromagnetic spectrum - Wikipedia

    en.wikipedia.org/wiki/Electromagnetic_spectrum

    Ultra high frequency: 1 m: 300 MHz: 1.24 μeV Radio waves: VHF Very high frequency: 10 m 30 MHz 124 neV: HF High frequency: 100 m 3 MHz 12.4 neV MF Medium frequency: 1 km: 300 kHz: 1.24 neV LF Low frequency: 10 km 30 kHz 124 peV: VLF Very low frequency: 100 km 3 kHz 12.4 peV ULF Ultra low frequency: 1 Mm: 300 Hz: 1.24 peV SLF Super low ...

  4. Radio spectrum - Wikipedia

    en.wikipedia.org/wiki/Radio_spectrum

    High frequency [18] VHF: 0.03 to 0.3 GHz: Very high frequency [18] UHF: 0.3 to 1 GHz: Ultra-high frequency [18] L: 1 to 2 GHz: Long wave S: 2 to 4 GHz: Short wave C: 4 to 8 GHz: Compromise between S and X X: 8 to 12 GHz: Used in World War II for fire control, X for cross (as in crosshair). Exotic. [19] K u: 12 to 18 GHz: Kurz-under K: 18 to 27 ...

  5. Audio frequency - Wikipedia

    en.wikipedia.org/wiki/Audio_frequency

    An audio frequency or audible frequency (AF) is a periodic vibration whose frequency is audible to the average human. The SI unit of frequency is the hertz (Hz). It is the property of sound that most determines pitch. [1] The generally accepted standard hearing range for humans is 20 to 20,000 Hz.

  6. Time–frequency analysis for music signals - Wikipedia

    en.wikipedia.org/wiki/Time–frequency_analysis...

    Musical sound can be more complicated than human vocal sound, occupying a wider band of frequency. Music signals are time-varying signals; while the classic Fourier transform is not sufficient to analyze them, time–frequency analysis is an efficient tool for such use. Time–frequency analysis is extended from the classic Fourier approach.

  7. Pulse-width modulation - Wikipedia

    en.wikipedia.org/wiki/Pulse-width_modulation

    Pulse waves, usually 50%, 25%, and 12.5%, make up the soundtracks of classic video games. The term PWM as used in sound (music) synthesis refers to the ratio between the high and low level being secondarily modulated with a low-frequency oscillator. This gives a sound effect similar to chorus or slightly detuned oscillators played together.

  8. Beat (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Beat_(acoustics)

    The two waves are initially identical, then the frequency of the green wave is gradually increased by 25%. Constructive and destructive interference can be seen. This phenomenon is best known in acoustics or music, though it can be found in any linear system:

  9. Absorption (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Absorption_(acoustics)

    The fraction of sound absorbed is governed by the acoustic impedances of both media and is a function of frequency and the incident angle. [2] Size and shape can influence the sound wave's behavior if they interact with its wavelength, giving rise to wave phenomena such as standing waves and diffraction .