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The Project was founded in 1991 with the support of the John D. and Catherine T. MacArthur Foundation and is located in Washington D.C. As part of its mission, the CWIHP supports full and prompt release of historical materials by governments on all sides of the Cold War , seeking to integrate new sources, materials and perspectives from the ...
The project was inspired by the late Paddy Griffith, a professional military historian on the staff of the Department of War Studies, Royal Military Academy Sandhurst before becoming a full-time author and freelance historian and lecturer in the early 1990s. Paddy Griffith asked why the history of wargaming was poorly documented and why there ...
Cold War Battles: Budapest '56 & Angola '87: Decision Games: 2006: S&T #235, 2006 Cold War Battles 2: Kabul '79 & Pentomic Wurzburg: 2010: S&T #263, 2010 Corps Command: Dawn's Early Light: Lock 'N' Load Publishing, LLC: Cuban Missile Crisis: The Threshold of Nuclear War: Microgame Design Group: 2002: Dark Passage: The Invasion of Pakistan ...
Proud Prophet was a war game played by the United States that was designed by Thomas Schelling and began on June 20, 1983. [1] The simulation was played in real time during the Cold War. Proud Prophet was essentially played to test out various proposals and strategies, in response to the Soviet Union's military buildup.
Advanced War Games, Stanley Paul, London, (1965), ISBN 0-09-087350-5, reprinted 2008; War Game Campaigns, Stanley Paul (1963), Sport Shelf reprinted (1970) ISBN 9780392002769; War Game Campaigns, History of Wargaming Project Archived July 7, 2011, at the Wayback Machine, Sport Shelf; First Edition (1 Jan. 1970), ISBN 978-0091024901
He also was a director of the Russian and East European Document Database Project of the National Security Archive, George Washington University and Cold War International History Project, Woodrow Wilson International Center for Scholars, Washington D.C., funded by Smith Richardson Foundation, where he created an English language catalogue of ...
In 1956, Scruby organized the first miniature wargaming convention in America, which was attended by just fourteen people. From 1957 to 1962, he self-published the world's first wargaming magazine, titled The War Game Digest, through which wargamers could publish their rules and share game reports. It had fewer than two hundred subscribers, but ...
The book series is in keeping with the goals of this project by disseminating knowledge gained from studying primary documents, including first hand accounts, and reviewing cold war events and themes from different perspectives, including hindsight. With the book series archival evidence is brought forward to the post-cold-war perspective.