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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  3. Spawning (video games) - Wikipedia

    en.wikipedia.org/wiki/Spawning_(video_games)

    Regarding player-created spawn points, the game Enemy Territory: Quake Wars allows players utilizing the Strogg Technician class (Strogg team version of GDF Medic class) to create "spawn hosts" out of the bodies of fallen GDF enemies. Any player on the Strogg team can use any unused spawn host and the player – upon death – can use it to ...

  4. Griefer - Wikipedia

    en.wikipedia.org/wiki/Griefer

    Impersonating an enemy to trick someone into attacking the griefer, so that a player is flagged as having attacked the griefer. A notable example of this is early on in Ultima Online , where players had a scroll that could change their appearance to that of a monster, with the only way to tell the difference between them and a real monster is ...

  5. Random encounter - Wikipedia

    en.wikipedia.org/wiki/Random_encounter

    Random encounters were incorporated into early role-playing video games and have been common throughout the genre. [2] [3] [4] Placed and random encounters were both used in 1981s Wizardry [5] and by the mid-1980s, random encounters made up the bulk of battles in genre-defining games such as Dragon Warrior, [1] Final Fantasy, and The Bard's Tale. [6]

  6. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    The starting location, called the Core chamber, [8] is the same biome for all players, containing the same starting enemies and resources. [7] It also contains three devices representing bosses that can be found and defeated within the game. [7] It is a dark area at the beginning of the game but can be illuminated with the use of torches or a ...

  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  8. Antlion - Wikipedia

    en.wikipedia.org/wiki/Antlion

    Antlions appear as antagonists in the 1991 life simulation video game, SimAnt, and (in a giant form) in the Final Fantasy series, Grounded, Terraria, Don't Starve Together, Monster Rancher 2, Mother 3 and in the Half-Life 2 video game series as an unrelated alien insect species sharing sand burowing traits with the real antlion larvae.

  9. Factorio - Wikipedia

    en.wikipedia.org/wiki/Factorio

    Factorio is a construction and management simulation game focused on resource-gathering with real-time strategy and survival elements. The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies and machines.