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  2. Floating cities and islands in fiction - Wikipedia

    en.wikipedia.org/wiki/Floating_cities_and...

    City in the Sky, the seventh dungeon level of The Legend of Zelda: Twilight Princess. Skyloft, the town in which The Legend of Zelda: Skyward Sword begins. The numerous sky islands in The Legend of Zelda: Tears of the Kingdom. Metroid Prime 3: Corruption features SkyTown, a research facility suspended within the atmosphere of a gas giant named ...

  3. Cities in Flight - Wikipedia

    en.wikipedia.org/wiki/Cities_in_Flight

    Cities in Flight is a four-volume series of science fiction novels and short stories by American writer James Blish, originally published between 1950 and 1962, which were first known collectively as the "Okie" novels. The series features entire cities that are able to fly through space using an anti-gravity device, the spindizzy. The stories ...

  4. Islands in the Sky - Wikipedia

    en.wikipedia.org/wiki/Islands_in_the_Sky

    Islands in the Sky is a 1952 science fiction novel by British writer Arthur C. Clarke. It is one of his earliest works. It is one of his earliest works. Clarke wrote the story as a travelogue of human settlement of cislunar space in the last half of the twenty-first century.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Cities: Skylines - Wikipedia

    en.wikipedia.org/wiki/Cities:_Skylines

    Cities: Skylines allows for construction of cities, buildings, and a variety of transportation options.. The player starts with a plot of land – equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area [1] – along with an interchange exit from a nearby highway, access to a body of water, as well as a starting amount of in-game money.

  7. Crimson Skies (video game) - Wikipedia

    en.wikipedia.org/wiki/Crimson_Skies_(video_game)

    Crimson Skies is a cross between an authentic flight simulator and an arcade flight game. Although flight mechanics such as lift are still present, the game's planes are generally overpowered, allowing them to perform aerobatic maneuvers impossible in reality under similar circumstances. [6] [8] According to lead game designer John Howard:

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