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Zelda II: The Adventure of Link [a] is an action role-playing game developed and published by Nintendo.It is the second installment in the Legend of Zelda series and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the original The Legend of Zelda.
Helped popularize the action-adventure genre of video games. [2] Known in Japan as The Hyrule Fantasy: The Legend of Zelda. [b] [10] Re-released for the Japanese Family Computer as The Legend of Zelda 1 [c] in 1994. [11] Included in The Legend of Zelda: Collector's Edition. [6] Zelda II: The Adventure of Link
The Legend of Zelda [a] is a media franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka.It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship, Vanpool, Grezzo, and Tantalus Media.
The Legend of Zelda (video game) The Legend of Zelda: A Link Between Worlds; The Legend of Zelda: Link's Awakening (2019 video game) The Legend of Zelda: A Link to the Past and Four Swords; The Legend of Zelda: A Link to the Past; The Legend of Zelda: Link's Awakening; The Legend of Zelda: Link's Awakening DX
The game again follows a nontraditional Zelda-saves-Link plotline, but it uses a different game engine than Faces of Evil and Wand of Gamelon. Whereas the first two CD-i games were patterned on the side-scrolling Zelda II: The Adventure of Link, Zelda's Adventure took the top-down The Legend of Zelda as its model.
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Link's Awakening was the first overhead-perspective Zelda game to allow Link to jump; this enables sidescrolling sequences similar to those in the earlier Zelda II: The Adventure of Link. [6] Players can expand their abilities with items, which are discovered in dungeons and through character interactions. Certain items grant access to ...