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Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).
The AP exam uses paper and pencil. (With the exception of year 2020, only Create and Explore were tested. In 2021, only Create and the multiple choice section were tested.) [7] It lasts 180 minutes and includes approximately 76 questions. The exam is composed of two sections: 74 Multiple-Choice Questions
The listed languages are designed with varying degrees of OOP support. Some are highly focused in OOP while others support multiple paradigms including OOP. [1] For example, C++ is a multi-paradigm language including OOP; [2] however, it is less object-oriented than other languages such as Python [3] and Ruby. [4]
This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction
Advanced Placement (AP) Computer Science A (also known as AP CompSci, AP CompSci A, APCSA, AP Computer Science Applications, or AP Java) is an AP Computer Science course and examination offered by the College Board to high school students as an opportunity to earn college credit for a college-level computer science course.
The Advanced Placement (AP) Computer Science (shortened to AP Comp Sci or APCS) program includes two Advanced Placement courses and examinations covering the field of computer science. They are offered by the College Board to high school students as an opportunity to earn college credit for college -level courses. [ 1 ]
In software development, an object is an entity that has state, behavior, and identity. [1]: 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...