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Checkerboard rendering or sparse rendering, [1] also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions.
Sony really wants to clarify a few things about the PlayStation 4 Pro: First, the Pro doesn't signal the end of video game console generations, even though its specs and launch window fit a ...
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]
Checkerboard rendering, a 3D computer graphics technique Topics referred to by the same term This disambiguation page lists articles associated with the title Checkerboarding .
Infrared photograph of the PS4 Pro's APU die. Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3.PSGL is based on OpenGL ES [1] and Nvidia's CG.A previous version of PSGL was available for the PlayStation 2 but was largely unused.
This is a KFF Health News story. Preparing cancer patients for difficult decisions is an oncologist's job. At the University of Pennsylvania Health System, doctors are nudged to talk about a ...