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The Super NES CD-ROM [1] [a] (commonly abbreviated to SNES-CD) is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge -based SNES by adding support for a CD-ROM -based format known as Super Disc .
Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 722 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, [b] Super NES or SNES, [c] is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, [16] 1991 in North America, 1992 in Europe and Oceania and 1993 in South America.
The best-selling game on the SNES is Super Mario World. First released in Japan on November 21, 1990, it went on to sell over 20 million units worldwide. [1] The second Super Mario game on the SNES, Super Mario All-Stars, is the second-best-selling game on the platform, with sales in excess of 10.5 million units. [1]
Both the MARIO CHIP 1 and the GSU-1 can support a maximum ROM size of 8 Mbits. The design was revised to the GSU-2, which is still 16-bit, but this version can support a ROM size greater than 8 Mbit. The final known revision is the GSU-2-SP1. All versions of the Super FX chip are functionally compatible in terms of their instruction set.
The SNES Mini sold 368,913 units within its first four days on sale in Japan. [37] By the end of October 2017, it had sold more than 2 million units worldwide. [ 38 ] By its fiscal year 2017 report, ending March 31, 2018, the SNES Classic had sold more than 5 million units. [ 39 ]
The game highlights any items or characters which are clickable. Throughout the activities the player is prompted by voiced instructions and every word, letter or number is read out. The SNES versions of the products contain less activities than the original DOS ones. The SNES versions support the SNES Mouse peripheral. [citation needed]
The largest games released (Tales of Phantasia and Star Ocean) contain 48 Megabits of ROM data, [4] [5] while the smallest games contain 2 Megabits. Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.