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It then tries to preempt the particular task, this operation has the TDR timeout which is 2 seconds by default. [1] [2] Once the timeout is up and the task is not completed or preempted, the kernel determines that the GPU is frozen and proceeds to inform the respective driver about the detected timeout. It is then the driver's responsibility to ...
Task Manager, previously known as Windows Task Manager, is a task manager, system monitor, and startup manager included with Microsoft Windows systems. It provides information about computer performance and running software, including names of running processes , CPU and GPU load, commit charge , I/O details, logged-in users, and Windows services .
Used during the boot process to detect basic hardware components that may be required during the boot process Windows Boot Manager: In Windows Vista and later operating systems, displays boot menus to the user if multiple operating systems are configured in the system's Boot Configuration Data. Graphical subsystem: Desktop Window Manager: DWM
The boot loader is responsible for accessing the file system on the boot drive, starting ntoskrnl.exe, and loading boot-time device drivers into memory. Once all the boot and system drivers have been loaded, the kernel starts the session manager (smss.exe), which begins the login process.
The WEI includes five subscores: processor, memory, 2D graphics, 3D graphics, and disk; the basescore is equal to the lowest of the subscores and is not an average of the subscores. [1] [2] WinSAT reports WEI scores on a scale from 1.0 to 5.9 for Windows Vista, [3] 7.9 for Windows 7, [4] and 9.9 for Windows 8, Windows 8.1, Windows 10, and ...
Under Windows 7 and with WDDM 1.1 drivers, DWM only writes the program's buffer to the video RAM, even if it is a graphics device interface (GDI) program. This is because Windows 7 supports (limited) hardware acceleration for GDI [2] and in doing so does not need to keep a copy of the buffer in system RAM so that the CPU can write to it.
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The runtime handles scheduling of concurrent graphics contexts. [7] Each list of commands is put in a queue for execution by the GPU, and it can be preempted by the runtime if a more critical task arrives and if it has not begun execution. This differs from native threads on the CPU where one task cannot be interrupted and therefore can take ...