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Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations.
Bethesda Game Studios [51] PlayStation 2: November 2004 [51] The Elder Scrolls Travels: Shadowkey: N-Gage: November 2004: Vir2L Studios [52] IHRA Professional Drag Racing 2005: Windows: June 17, 2005: Bethesda Game Studios [53] Breeders' Cup World Thoroughbred Championships: PlayStation 2: September 21, 2005: 4J Studios [54] Xbox [54] Call of ...
[82] [83] In September 2023, Bethesda published Starfield for Windows and Xbox Series X/S. Developed by Bethesda Game Studios, the game marked the studio's first wholly original intellectual property in over 25 years. [84] [85] Upon the early access launch, the game reached a peak of 230,000 concurrent players on Steam within two hours.
Bethesda Game Studios in Rockville, Maryland; acquired in 2021. [11] Bethesda Game Studios Austin in Austin, Texas; acquired in 2021. [12] Bethesda Game Studios Dallas in Dallas, Texas; acquired in 2021. [13] Blizzard Entertainment in Irvine, California; acquired in 2023. [14] Blizzard Albany in Albany, New York; acquired in 2023. [14]
Prey is a 2017 first-person shooter immersive sim video game developed by Arkane Austin and published by Bethesda Softworks. The game was released for PlayStation 4, Windows, and Xbox One on May 5, 2017. Prey takes place in an alternate timeline in which an accelerated Space Race resulted in mankind taking to orbital stations far earlier.
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Todd Andrew Howard (born 1970) is an American video game designer, director, and producer.He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.
He has been working for Bethesda Softworks since 2002. [2] He previously worked for Looking Glass Studios and Ion Storm Austin. [3] His first works at Bethesda include a credit for writing and quest design for Morrowind Bloodmoon, and quest design for The Elder Scrolls IV: Oblivion, for which he wrote