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a depth-first search starting at the node A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following order: A, B, D, F, E, C, G.
A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.
In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of vertices (also called nodes or points ), together with a set of unordered pairs of these ...
An alternative algorithm for topological sorting is based on depth-first search.The algorithm loops through each node of the graph, in an arbitrary order, initiating a depth-first search that terminates when it hits any node that has already been visited since the beginning of the topological sort or the node has no outgoing edges (i.e., a leaf node):
Every finite connected undirected graph has at least one Trémaux tree. [4] One can construct such a tree by performing a depth-first search and connecting each vertex (other than the starting vertex of the search) to the earlier vertex from which it was discovered. The tree constructed in this way is known as a depth-first search tree.
Breadth-first search: traverses a graph level by level; Brute-force search: an exhaustive and reliable search method, but computationally inefficient in many applications; D*: an incremental heuristic search algorithm; Depth-first search: traverses a graph branch by branch; Dijkstra's algorithm: a special case of A* for which no heuristic ...
In any graph, directed or undirected, there is a straightforward algorithm for finding a widest path once the weight of its minimum-weight edge is known: simply delete all smaller edges and search for any path among the remaining edges using breadth-first search or depth-first search.
Memory-less depth first search on an undirected graph is quite silly and nobody ever does it. Whoever wrote the example seems to have assumed that an edge is never crossed twice in opposite directions (but can be in the same direction). I may replace this example with a directed graph to make it make some sort of sense.