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  2. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    Normal (geometry) A polygon and its two normal vectors. A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the ...

  3. Hesse normal form - Wikipedia

    en.wikipedia.org/wiki/Hesse_normal_form

    Normal vector in red, line in green, point O shown in blue. The Hesse normal form named after Otto Hesse, is an equation used in analytic geometry, and describes a line in or a plane in Euclidean space or a hyperplane in higher dimensions. [1][2] It is primarily used for calculating distances (see point-plane distance and point-line distance).

  4. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    On the example of a torus knot, the tangent vector T, the normal vector N, and the binormal vector B, along with the curvature κ(s), and the torsion τ(s) are displayed. At the peaks of the torsion function the rotation of the Frenet–Serret frame ( T , N , B ) around the tangent vector is clearly visible.

  5. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  6. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    The Poynting vector for a wave is a vector whose component in any direction is the irradiance (power per unit area) of that wave on a surface perpendicular to that direction. For a plane sinusoidal wave the Poynting vector is ‍ ⁠ 1 / 2 ⁠ ‍ Re{E × H ∗}, where E and H are due only to the wave in question, and the asterisk denotes ...

  7. Vector area - Wikipedia

    en.wikipedia.org/wiki/Vector_area

    The projected area onto a plane is given by the dot product of the vector area S and the target plane unit normal m̂: = ^ For example, the projected area onto the xy-plane is equivalent to the z-component of the vector area, and is also equal to = | | ⁡ where θ is the angle between the plane normal n̂ and the z-axis.

  8. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    Euclidean distance. In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is occasionally called the Pythagorean distance. These names come from the ancient Greek ...

  9. Tangential and normal components - Wikipedia

    en.wikipedia.org/wiki/Tangential_and_normal...

    Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.