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  2. Cyber–physical system - Wikipedia

    en.wikipedia.org/wiki/Cyberphysical_system

    Cyber–physical system. Cyber-Physical Systems (CPS) are integrations of computation with physical processes. [1] In cyber-physical systems, physical and software components are deeply intertwined, able to operate on different spatial and temporal scales, exhibit multiple and distinct behavioral modalities, and interact with each other in ways ...

  3. Social informatics - Wikipedia

    en.wikipedia.org/wiki/Social_informatics

    Social informatics is a young intellectual movement and its future is still being defined. However, because SST theorists such as Williams and Edge suggest that the amorphous boundaries between humans and technology that emerge in social shaping technology research indicate that technology is not a distinct social endeavor worthy of individual study, [6] indicating that there is a need for ...

  4. Computational sociology - Wikipedia

    en.wikipedia.org/wiki/Computational_sociology

    Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like social network analysis, computational sociology develops and tests theories of complex social processes through bottom-up modeling of social interactions.

  5. Sociology of the Internet - Wikipedia

    en.wikipedia.org/wiki/Sociology_of_the_Internet

    e. The sociology of the Internet (or the social psychology of the internet) involves the application of sociological or social psychological theory and method to the Internet as a source of information and communication. The overlapping field of digital sociology focuses on understanding the use of digital media as part of everyday life, and ...

  6. Cybernetics - Wikipedia

    en.wikipedia.org/wiki/Cybernetics

    Cybernetics is the transdisciplinary study of circular processes such as feedback systems where outputs are also inputs. It is concerned with general principles that are relevant across multiple contexts, [1] including in ecological, technological, biological, cognitive and social systems and also in practical activities such as designing, [2] learning, and managing.

  7. Fourth Industrial Revolution - Wikipedia

    en.wikipedia.org/wiki/Fourth_Industrial_Revolution

    In essence, the Fourth Industrial Revolution is the trend towards automation and data exchange in manufacturing technologies and processes which include cyber-physical systems (CPS), Internet of Things (IoT), [24] cloud computing, [25][26][27][28] cognitive computing, and artificial intelligence. [28][29] Machines improve human efficiency in ...

  8. Online identity - Wikipedia

    en.wikipedia.org/wiki/Online_identity

    Internet identity (IID), also online identity, online personality, online persona or internet persona, is a social identity that an Internet user establishes in online communities and websites. It may also be an actively constructed presentation of oneself. Although some people choose to use their real names online, some Internet users prefer ...

  9. Internet culture - Wikipedia

    en.wikipedia.org/wiki/Internet_culture

    Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, [1]: 63 specifically the Internet.

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