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Genshin Impact revenue on PlayStation = $1 BILLION in its first 2 years based on a Sony internal ...
Genshin Impact released in 2020. Grand Theft Auto V was out since 2013, Spider-Man since 2018, Destiny 2 since 2017, Rainbow Six Siege since 2015, Apex Legends since 2019. The most impressive (far more than Genshin Impact or anything else) is FIFA 22, which earned $2.5 billion in a single year.
If Genshin wants to generate $1.7 billion a year from just killer whales, it would need 24 million killer whales. Because this is supposed to be 1% of the player base, that would imply Genshin had 2.4 billion players in the last year. You would think Genshin would be a much bigger cultural phenomenon if about 1/3 of the entire world played it.
Totally agreed, I hate this predatory gacha model and games like Genshin Impact should really come with warnings or restrictions on spending. I've seen too many get crushed by it, my friend just yesterday was super upset about not getting Hu Tao (a 5-star character in the game now available in the gacha banner) and pushed herself to spend money ...
Genshin Impact revenue breakdown: - 2.1 billion is the confirmed amount for mobile only revenue (not including PlayStation, PC, and 3rd party android appstores). - The 3.7 billion figure is the high-end estimate but is quite likely the actual amount earned based on the data available.
Through the Insomniac Leak, we know (not estimates) that Genshin Impact had surpassed $1 billion in revenue through October 2022 on Playstation platforms. There are no proper estimations on PC revenues (at least not to me). data.ai estimates that China's iOS (no other markerplaces) revenue accounts for 30% or $1.5 billion in spending. Japan is ...
China ranks as the No. 1 revenue generating country since Genshin Impact's global launch, generating $973.3 million to date, or 30.7 percent of global player spending, on iOS alone (Sensor Tower does not track spending on third-party Android stores, such as those found in China).
Oct 25, 2017. 11,437. Mar 23, 2021. #1. The mobile version of Genshin Impact from miHoYo has surpassed $1 billion in player spending in less than six months following its official launch on September 28, 2020, Sensor Tower Store Intelligence estimates show. The title has been a global blockbuster since its release, having generated $874 million ...
As a gacha game Genshin Impact is fine. Hell, it's great even. Each character feels unique (although some of the later ones released have a few issues with their kits) and the world is a joy to explore.
Playing Zelda Tears of the Kingdom earlier last year was SUCH a breath of fresh air and a wake-up call, an experience that reminded me why I love video games and what it feels like when my time is actually valued, definitely made me distance myself from gacha games like Genshin.