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  2. Dual control theory - Wikipedia

    en.wikipedia.org/wiki/Dual_control_theory

    Dual control theory is a branch of control theory that deals with the control of systems whose characteristics are initially unknown. [1] [2] It is called dual because in controlling such a system the controller's objectives are twofold: (1) Action: To control the system as well as possible based on current system knowledge

  3. Hypercasual game - Wikipedia

    en.wikipedia.org/wiki/Hypercasual_game

    A hypercasual game is a video game (typically a mobile video game) which is easy-to-play and usually free-to-play; hypercasual games also feature very minimalistic user interfaces. Popularized in 2017 by game makers such as Kwalee, Ketchapp and Voodoo, these games can be quickly played after downloading, usually without any tutorial or ...

  4. Dual control - Wikipedia

    en.wikipedia.org/wiki/Dual_control

    Download as PDF; Printable version; In other projects ... move to sidebar hide. Dual control can refer either to a concept in government, or a concept in ...

  5. Trying out the most downloaded 'hypercasual' games of 2021 - AOL

    www.aol.com/news/most-downloaded-hypercasual...

    These games feature super simple gameplay, and are technically 'free to play'. However, they are chock-full of ads. Trying out the most downloaded 'hypercasual' games of 2021

  6. Twin-stick shooter - Wikipedia

    en.wikipedia.org/wiki/Twin-stick_shooter

    The twin-stick control scheme was used in arcade games starting with Gun Fight in 1975, but came into prominence with the high-action Robotron: 2084 in 1982. The ubiquity of gamepads with two thumb-controlled sticks overcame the difficulty of playing twin-stick shooters at home and eventually led to a resurgence of the genre following the ...

  7. Digital Games Research Association - Wikipedia

    en.wikipedia.org/wiki/Digital_Games_Research...

    In 2013 DiGRA launched the journal Transactions of Digital Games Research Association (ToDiGRA). The journal is refereed, open access, and dedicated to furthering the aims of the organization by disseminating "the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory". [5]

  8. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Game_Design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.

  9. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".