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This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
An example Jumble-style word puzzle, where solving four anagrams allows the solver to then solve a fifth, using the circled letters of the previous answers. Game designer Cliff Johnson defines a meta-puzzle as "a collection of puzzles that, when solved, each give a piece of a master puzzle."
This sort of tour of a chessboard also forms the basis of a type of puzzle called Numbrix, which asks for a tour in which the positions of certain squares match given clues. [39] The impossibility of a corner-to-corner tour shows the impossibility of a Numbrix puzzle with the clues 1 in one corner and 64 in the opposite corner.
OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight. To do this, the player must deduce which room the Master of Mischief is hiding in by ...
Sample puzzle Solution to above puzzle. Masyu (ましゅ, Mashu, IPA [maɕu͍];) is a type of logic puzzle designed and published by Nikoli. The purpose of its creation was to present a puzzle that uses no numbers or letters and yet retains depth and aesthetics.
Computing the k th power of a matrix needs k – 1 times the time of a single matrix multiplication, if it is done with the trivial algorithm (repeated multiplication). As this may be very time consuming, one generally prefers using exponentiation by squaring , which requires less than 2 log 2 k matrix multiplications, and is therefore much ...
The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:
A typical starting point in the solution of a Light Up puzzle is to find a black cell with a 4, or a cell with a smaller number that is blocked on one or more sides (for example, a 3 against a wall or a 2 in a corner) and therefore has only one configuration of surrounding bulbs. After this step, other numbered cells may be illuminated on one ...
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