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  2. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    The product of two variables ranging from 90-99 will result in a 4-digit number. The first step is to find the ones-digit and the tens digit. Subtract both variables from 100 which will result in 2 one-digit number. The product of the 2 one-digit numbers will be the last two digits of one's final product.

  3. Massachusetts Lottery - Wikipedia

    en.wikipedia.org/wiki/Massachusetts_Lottery

    The Numbers Game is played twice daily. It draws 4 1-digit numbers, bets can be made on a 1-digit and/or 2-digit number. 3-digit numbers are "first 3" or "last 3," as a 3-digit number is not drawn separately. Minimum wagers are 25 cents on a 3-digit or 4-digit number, and 50 cents on a 2-digit number or 1-digit.

  4. Multiplicative digital root - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_digital_root

    In number theory, the multiplicative digital root of a natural number in a given number base is found by multiplying the digits of together, then repeating this operation until only a single-digit remains, which is called the multiplicative digital root of . [1][2] The multiplicative digital root for the first few positive integers are ...

  5. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  6. Numeral system - Wikipedia

    en.wikipedia.org/wiki/Numeral_system

    To generate the rest of the numerals, the position of the symbol in the figure is used. The symbol in the last position has its own value, and as it moves to the left its value is multiplied by b. For example, in the decimal system (base 10), the numeral 4327 means (4×10 3) + (3×10 2) + (2×10 1) + (7×10 0), noting that 10 0 = 1.

  7. Positional notation - Wikipedia

    en.wikipedia.org/wiki/Positional_notation

    The most significant digit (10) is "dropped": 10 1 0 11 <- Digits of 0xA10B ----- 10 Then we multiply the bottom number from the source base (16), the product is placed under the next digit of the source value, and then add: 10 1 0 11 160 ----- 10 161 Repeat until the final addition is performed: 10 1 0 11 160 2576 41216 ----- 10 161 2576 41227 ...

  8. 4-Digits - Wikipedia

    en.wikipedia.org/wiki/4-Digits

    4-Digits. 4-Digits (abbreviation: 4-D) is a lottery in Germany, Singapore, and Malaysia. Individuals play by choosing any number from 0000 to 9999. Then, twenty-three winning numbers are drawn each time. If one of the numbers matches the one that the player has bought, a prize is won.

  9. Kaprekar's routine - Wikipedia

    en.wikipedia.org/wiki/Kaprekar's_routine

    In number theory, Kaprekar's routine is an iterative algorithm named after its inventor, Indian mathematician D. R. Kaprekar. Each iteration starts with a number, sorts the digits into descending and ascending order, and calculates the difference between the two new numbers. As an example, starting with the number 8991 in base 10: 9981 – 1899 ...