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  2. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to game-changing equipment such as weapons and armor.

  3. Loot (video games) - Wikipedia

    en.wikipedia.org/wiki/Loot_(video_games)

    Loot (video games) In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased.

  4. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Loot boxes are another form of microtransactions. Through purchasing a loot box, the player acquires a seemingly random assortment of items. Loot boxes result in high revenues because instead of a one-time purchase for the desired item, users may have to buy multiple boxes. This method has also been called a form of underage gambling. Items and ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    loot box Loot boxes (and other name variants, such as booster packs for online collectible card games) are awarded to players for completing a match, gaining an experience level, or other in-game achievement. The box contains random items, typically cosmetic-only but may include gameplay-impacting items, often awarded based on a rarity system.

  6. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Loot boxes contain a fixed number of randomly chosen in-game items, with at least one guaranteed to be of a higher rarity than the others. For many games, these items are simply customization options for the player's avatar that has no direct impact on gameplay, but they may also include gameplay-related items, or additional in-game currency.

  7. Gacha game - Wikipedia

    en.wikipedia.org/wiki/Gacha_game

    Gacha game. Gacha. game. Gacha mechanics have been compared to those of loot boxes. A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gachapon machine style mechanics. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item.

  8. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    Lists. v. t. e. In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model.

  9. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Another monetization approach developed in the 2010s was the use of loot boxes. Loot boxes, which go by many different names, are earned by players as part of progressing in a game, can be purchased with in-game money or through real-world funds, or otherwise offered as promotional items; when opened (either freely or by purchase of a special ...