enow.com Web Search

  1. Ads

    related to: video game level design

Search results

  1. Results from the WOW.Com Content Network
  2. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. Richard Gray (game designer) - Wikipedia

    en.wikipedia.org/wiki/Richard_Gray_(game_designer)

    Richard Gray (also known as Levelord) is a video game designer who is best known for designing levels for 3D video games. [1] His most famous works are perhaps the levels for Duke Nukem 3D and SiN. During development of the expansion for Duke Nukem 3D, he quit his position at 3D Realms to co-found the company that became Ritual Entertainment.

  5. Pixel Press wants to turn your drawings into video game levels

    www.aol.com/news/2013-12-09-pixel-press-wants-to...

    The app's level creator lets you design five floors of a video game level, much like the different stages found in Super Mario Bros., which saw you move across fields, then underground, then back ...

  6. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Quiver (level editor), [13] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [14] who is also the developer and administrator of GameRanger; Visual Pinball; Stencyl includes a Scene Designer module which is used to place tiles, actors, and assign behaviors and settings.

  7. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  1. Ads

    related to: video game level design