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PS3 PS4 PS5 Availability Ref. adhocParty: PlayStation Portable: No Yes No All SCEJ, SCEK, SCEAsia, SCEE regions and CA, US: Amnesia World AR: Yes No No JP: Call of Duty Elite Console App: No Yes No All regions: Colors! Yes No No CA, US: DailyBurn: No Yes No US: E-book Reader: Yes No No JP: edyViewer: No Yes No JP: EyeCreate: No Yes No All SCEE ...
Unlike PlayStation 2 Classics on the PS3, the PS4 and PS5 releases run at a higher resolution and may feature Trophies, [1] Remote Play and Share Play. [2] PlayStation 4 releases are also playable on PlayStation 5. There are 68 downloadable games out of the 4491 originally released for PlayStation 2. [a]
This is a list of PlayStation (PS1) games digitally re-released on the PlayStation Store in NA territories. These are the original games software emulated.At their initial release in December 2006, downloadable PS1 titles were only available to play on PlayStation Portable (PSP), [1] but titles became available for PlayStation 3 (PS3) in April 2007, [2] for PlayStation Vita on August 28, 2012 ...
This is a list of games that supported the online functionality of the Sony PlayStation 2 video game console. Many games have been brought back due to servers run and ...
Later when the PlayStation 4 console was released, it was not backward compatible with either PlayStation 3, PlayStation 2, or PlayStation 1 games, although limited PS2 backward compatibility was later introduced, and PS4 owners might play a selected group of PS3 games by streaming them over the Internet using the PlayStation Now cloud-based ...
Open PS2 Loader, abbreviated as OPL, is an open-source program that allows playing of commercial games and homebrew installed from external storage devices. [2] It has support for the internal hard disk drive (like HD Loader), USB drives (like USB Advance), SMB (over network), i.LINK and MX4SIO.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Otherwise, contrary to PS3 to PS Vita Remote Play, PS4 to PS Vita Remote Play is designed on a hardware level, meaning that all games are automatically compatible, and it is only up to developers to make sure the controls adapt well to being played on a Vita instead of a DualShock 4. [17]