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  2. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [9] [10] It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games.

  3. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    The basic method used to construct such a set of inputs is to record one's input while playing the game on an emulator, all the while saving and loading the emulator's state repeatedly to test out various possibilities and only keep the best result. To make this more precise, the game is slowed down.

  4. Video game console emulator - Wikipedia

    en.wikipedia.org/wiki/Video_game_console_emulator

    Furthermore, emulation software may offer online multiplayer functionality and the ability to speed up and slow down the emulation speed. This allows the user to fast-forward through unwanted cutscenes for example, or the ability to disable the framelimiter entirely (useful for benchmarking purposes).

  5. Turbo button - Wikipedia

    en.wikipedia.org/wiki/Turbo_button

    The turbo button is the small button below the segment display; the amber light above is a secondary indicator of the turbo button state. On IBM PC–compatible computers, the turbo button selects one of two run states: the default "turbo" speed or a reduced speed closer to the Intel 8086 CPU.

  6. List of video game console emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  8. GameCube - Wikipedia

    en.wikipedia.org/wiki/GameCube

    Below and to the inside is a yellow "C" analog stick, which often serves a variety of in-game functions, such as controlling the camera angle. The Start/Pause button is located in the middle, and the rumble motor is encased within the center of the controller. [123] [124] [125] On the top are two "pressure-sensitive" trigger buttons marked "L ...

  9. Game Boy Player - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Player

    The Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance or Game Boy Advance SP hooked up with a GameCube-Game Boy Advance Cable. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings players can use.