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  2. Dungeon Master (video game) - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_(video_game)

    Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, [ 5 ] almost identical Amiga and PC (DOS) ports following in 1988 and 1992.

  3. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Nearly every page of the book is annotated with little quips and observations. Unfortunately, the humor of those narrative snippets fell flat for me. Xanathar's voice, as applied in this book, feels a bit too modern. He sounds more like a cranky Redditor than a fantastical crime boss. Luckily, the bulk of the content in the book is outstanding.

  4. Dungeon Master's Kit - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Kit

    a "256-page book of rules and advice for Dungeon Masters" "two 32-page adventures" called the Reavers of Harkenwold "2 sheets of die-cut monster tokens" "2 double-sided battle maps" and a "fold-out Dungeon Master’s screen" The book includes the updated Essentials rules and "advice to help Dungeon Masters run games for adventurers of levels 1 ...

  5. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  6. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  7. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams. Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  8. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...

  9. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Includes a Dungeon Master's screen, a double-sided poster map and three 64-page hardcover books: Astral Adventurer’s Guide (a Dungeon Master guide), Boo's Astral Menagerie (a bestiary), and Light of Xaryxis (an adventure module). [50] A specialty cover edition will also be released. [49] 5–8: Planescape: Adventures in the Multiverse [51 ...