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3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
3D animation is digitally modeled and manipulated by an animator. The 3D model maker usually starts by creating a 3D polygon mesh for the animator to manipulate. [115] A mesh typically includes many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D object or 3D environment. [115]
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
John Whitney was of the first users of the term "motion graphics" and founded a company called Motion Graphics Inc. in 1960. [4] One of his most famous works was the animated title sequence from Alfred Hitchcock’s film “Vertigo” in 1958, collaborating with Saul Bass, which featured swirling graphics growing from small to large.
Blender is an open-source 3D computer graphics software used for creating animated films, visual effects, and video games.
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StrataVision 3D is a comprehensive 3D computer graphics software package developed by Strata. Features include primitives-based modeling with texturising, keyframe animation, raytrace and later radiosity rendering under the name of Raydiosity .
The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. [4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.