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  2. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    Here, p is the (positive) length of the line segment perpendicular to the line and delimited by the origin and the line, and is the (oriented) angle from the x-axis to this segment. It may be useful to express the equation in terms of the angle α = φ + π / 2 {\displaystyle \alpha =\varphi +\pi /2} between the x -axis and the line.

  3. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    Intersection of two circles with centers on the x-axis, their radical line is dark red Special case x 1 = y 1 = y 2 = 0 {\displaystyle \;x_{1}=y_{1}=y_{2}=0} : In this case the origin is the center of the first circle and the second center lies on the x-axis (s. diagram).

  4. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all.

  5. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    The mapping from 3D to 2D coordinates is (x′, y′) = (⁠ x / w ⁠, ⁠ y / w ⁠). We can convert 2D points to homogeneous coordinates by defining them as (x, y, 1). Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0.

  6. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    The normal ray is the outward-pointing ray perpendicular to the surface of an optical medium at a given point. [2] In reflection of light, the angle of incidence and the angle of reflection are respectively the angle between the normal and the incident ray (on the plane of incidence) and the angle between the normal and the reflected ray.

  7. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    The three possible line-sphere intersections: 1. No intersection. 2. Point intersection. 3. Two point intersection. In analytic geometry, a line and a sphere can intersect in three ways: No intersection at all; Intersection in exactly one point; Intersection in two points.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    In a 3-dimensional projective space ⁠ ⁠, let L be a line through distinct points x and y with homogeneous coordinates (x 0 : x 1 : x 2 : x 3) and (y 0 : y 1 : y 2 : y 3). The Plücker coordinates p ij are defined as follows: