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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    In 2008, Game Informer listed Lifeline among the worst horror games of all time. [14] In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "While this frustrated many PS2 owners, it made others feel more attached to the characters. Improvements in headset and voice-recognition technology make a ...

  4. SoundHound - Wikipedia

    en.wikipedia.org/wiki/SoundHound

    The company was co-founded in 2005 by Keyvan Mohajer, an Iranian-Canadian computer scientist and entrepreneur who specializes in voice AI. [11]In 2009, the company's music discovery app Midomi was rebranded as SoundHound, but is still available as a web version on midomi.com. [12] [13] The app grew from 2 million users in January 2010 to 100 million users in September 2012.

  5. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  6. Actors union announces deal for AI voice acting licensing in ...

    www.aol.com/news/actors-union-announces-deal-ai...

    The deal with Replica Studios, an AI voice technology company, establishes protections around the licensing of digitally replicated voices, the union said in a news release. The deal was announced ...

  7. Google Assistant - Wikipedia

    en.wikipedia.org/wiki/Google_Assistant

    The voice in the assistant has been able to add expression to the games. For instance, in the Crystal Ball game, the voice would speak slowly and softly during the intro and before the answer is revealed to make the game more exciting, and in the Lucky Trivia game, the voice would become excitable like a game show host.

  8. Unisound - Wikipedia

    en.wikipedia.org/wiki/Unisound

    Unisound has been involved in academic research relating to voice recognition technologies and acoustic modelling powered by deep neural networks. [3] [5]In 2018, Unisound developed their product Swift which they described as the first AIoT chip due to its combination of AI and IoT technologies. [6]

  9. Hey You, Pikachu! - Wikipedia

    en.wikipedia.org/wiki/Hey_You,_Pikachu!

    The game is set in the Kanto region between Pewter City and Viridian City, where the player is introduced to a wild Pikachu. The player is able to communicate with a 256-word database through the Voice Recognition Unit (VRU), a Nintendo 64 hardware accessory that, when paired with a microphone, can comprehend and analyze human speech. [3]