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  2. STAR (software) - Wikipedia

    en.wikipedia.org/wiki/STAR_(software)

    STAR Reading, STAR Early Literacy and STAR Math are standardized, computer-adaptive assessments created by Renaissance Learning, Inc., for use in K–12 education. Each is a " Tier 2 " assessment of a skill (reading practice, math practice, and early literacy, respectively that can be used any number of times due to item-bank technology.

  3. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] ...

  4. Treasure Mountain! - Wikipedia

    en.wikipedia.org/wiki/Treasure_Mountain!

    All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering questions, is needed to reach the next stage.

  5. Lego Education - Wikipedia

    en.wikipedia.org/wiki/Lego_Education

    Lego Education, formerly known as Lego Dacta, is a specialized Lego theme created for educational purposes in schools.This theme, introduced in 1999, includes a variety of sets that cater to different educational needs.[2]

  6. Sal Khan - Wikipedia

    en.wikipedia.org/wiki/Sal_Khan

    Salman "Sal" Amin Khan (born October 11, 1976) is an American educator and the founder of Khan Academy, a free online non-profit educational platform with which he has produced over 6,500 video lessons teaching a wide spectrum of academic subjects, originally focusing on mathematics and science. [1]

  7. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  8. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning.

  9. Euler's identity - Wikipedia

    en.wikipedia.org/wiki/Euler's_identity

    In mathematics, Euler's identity [note 1] (also known as Euler's equation) is the equality + = where . is Euler's number, the base of natural logarithms, is the imaginary unit, which by definition satisfies =, and