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Crude: The Oil Game was originally designed by James J. St. Laurent, who founded St. Laurent Games to publish it. The game used paper and cardboard pieces, and did not sell well. After it went out of print, Hexagames published an unauthorized German edition in Europe called McMulti that replaced the cardboard counters with plastic pieces.
Metric regions commonly use the tonne of oil equivalent (toe), or more often million toe (Mtoe). Since this is a measurement of mass, any conversion to barrels of oil equivalent depends on the density of the oil in question, as well as the energy content. Typically 1 tonne of oil has a volume of 1.08 to 1.19 cubic metres (6.8 to 7.5 bbl).
Operated by Shell, with JV partners Chevron (37.5%) and BP (27.5%), the spar acts as a hub for and enables development of three fields Great White, Tobago, and Silvertip. The oil and gas fields beneath the platform lie in a geological formation holding resources estimated at 3–15 billion barrels of oil equivalent according to a report by the BSEE, formerly known as the MMS.
The table lists worldwide PE and the countries producing most (76%) of that in 2021, using Enerdata. The amounts are rounded and given in million tonnes of oil equivalent per year (1 Mtoe = 11.63 TWh (41.9 petajoules), where 1 TWh = 10 9 kWh) and % of Total. Renewable is Biomass plus Heat plus renewable percentage of Electricity production ...
Print/export Download as PDF; Printable version; In other projects ... Peanut oil [9] 100 16 57 20 225 °C (437 °F) [2] Olive oil [10] 100 13–19 59–74 6–16
The tonne of oil equivalent (toe) is a unit of energy defined as the amount of energy released by burning one tonne of crude oil.It is approximately 42 gigajoules or 11.630 megawatt-hours, although as different crude oils have different calorific values, the exact value is defined by convention; several slightly different definitions exist.
World Without Oil combined elements of an alternate reality game with those of a serious game. The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions. Compelling player stories and ideas were incorporated into the official narrative, posted ...
Windfall: The Oil Crisis Game is a real-time business simulation game written by David Mullich and published by Edu-Ware in 1980 for the Apple II.Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and ...