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  2. Super Mario Flashback - MFGG

    forums.mfgg.net/showthread.php?tid=133

    Enough was changed and improved upon for it to be considered a new demo. Great job. The only annoyances I had was it felt like Mario accelerated just a tad too quickly, and the enemy hit boxes seemed a bit small. But other than those, this was fantastic. I love the newly added slide move, and see it as a worthy addition to Mario's moveset.

  3. Super Mario Flash 3 ver 35.2 - forums.mfgg.net

    forums.mfgg.net/thread-2368.html

    COMPLETED Super Mario Flash 3 ver 35.2 Mark All Posts Read Today's Posts [Completed] Super Mario Flash 3 ...

  4. It has been a long time coming for this wonderfully aged project. This project was started by a user known as ~CaMtEnDo~ on October 31st, 2009, being formerly known as Super Mario World: All-Star Edition. The project, after being given to me, has slowly been working its way towards completion.

  5. so it's still being worked on, now that I've ported this to my current software First off, the Goomba stack wobble (and to a lesser extent, the newer Goomba sprites) from the Joke Game tests was ported over.

  6. Super Mario: All-Star Attack! (Version 0.8.9 Demo) - MFGG

    forums.mfgg.net/showthread.php?mode=threaded&tid=1786&pid=20772

    This project combines the elements of all the classic Super Mario games, stirs it up some, some more, and adds its own tastes in the Mario universe, spawning this game to life. Play as Mario, Luigi and Toad, Peach, and Wario, as you pass through ten worlds of Koopa clashing madness!

  7. Recreating a lost Mario flash game - Mario's Driving Range

    forums.mfgg.net/showthread.php?tid=3100

    In the United States, McDonald's hosted a Super Mario Bros. promotion known as the "Take the Mario Challenge" in 2006. This was a series of Super Mario-themed toys that came with McDonald's Happy Meals at the time. On the official Happy Meal website, two original Mario games were hosted on the site and could be played directly in your browser.

  8. Shroom Editor - MFGG

    forums.mfgg.net/thread-501-post-5228.html

    Minor nitpick. Bigger issues are that this game lacks automated tiling, and the music is extremely obnoxious for level editing. Mario Maker's level editing music was really chill and subtle. It enhances the player's focus, whereas the dubstep in this game is super loud and plays very distracting Mario samples in the background. EDIT:

  9. [FINAL SENDOFF] SUPER MARIO Power Star Frenzy - MFGG

    www.forums.mfgg.net/showthread.php?tid=86

    Aside from the Super Mario World styled Mario and Luigi sprites, this game is looking awesome! Really looking forward to all the game nights I'll be having with my friends on the multiplayer mode! If you'll be adding more moves like the long jump, and that only increases the hype levels I am currently experiencing.

  10. Sonic Fan Games HQ

    sonicfangameshq.com/forums/showcase/categories/games.5

    Sonic Fan Games HQ

  11. Super mario special edition - forums.mfgg.net

    www.forums.mfgg.net/thread-464.html

    The "coin skip" sound effect is extremely common in Super Mario 64, certainly not difficult to rip. In fact, I am pretty sure the ghost courtyard area with the L is Real water fountain has no music playing. Killing ghosts there would get you the coin skip sfx with minimal editing required to clean up the sound effect.