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  2. Hypersurface - Wikipedia

    en.wikipedia.org/wiki/Hypersurface

    In geometry, a hypersurface is a generalization of the concepts of hyperplane, plane curve, and surface.A hypersurface is a manifold or an algebraic variety of dimension n − 1, which is embedded in an ambient space of dimension n, generally a Euclidean space, an affine space or a projective space. [1]

  3. Hyperplane - Wikipedia

    en.wikipedia.org/wiki/Hyperplane

    In geometry, a hyperplane of an n-dimensional space V is a subspace of dimension n − 1, or equivalently, of codimension 1 in V.The space V may be a Euclidean space or more generally an affine space, or a vector space or a projective space, and the notion of hyperplane varies correspondingly since the definition of subspace differs in these settings; in all cases however, any hyperplane can ...

  4. Quadric (algebraic geometry) - Wikipedia

    en.wikipedia.org/wiki/Quadric_(algebraic_geometry)

    In mathematics, a quadric or quadric hypersurface is the subspace of N-dimensional space defined by a polynomial equation of degree 2 over a field. Quadrics are fundamental examples in algebraic geometry. The theory is simplified by working in projective space rather than affine space. An example is the quadric surface =

  5. Quadric - Wikipedia

    en.wikipedia.org/wiki/Quadric

    More generally, a quadric hypersurface (of dimension D) embedded in a higher dimensional space (of dimension D + 1) is defined as the zero set of an irreducible polynomial of degree two in D + 1 variables; for example, D=1 is the case of conic sections (plane curves).

  6. n-sphere - Wikipedia

    en.wikipedia.org/wiki/N-sphere

    The ⁠ ⁠-sphere is the setting for ⁠ ⁠-dimensional spherical geometry. Considered extrinsically, as a hypersurface embedded in ⁠ ( n + 1 ) {\displaystyle (n+1)} ⁠ -dimensional Euclidean space , an ⁠ n {\displaystyle n} ⁠ -sphere is the locus of points at equal distance (the radius ) from a given center point.

  7. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.

  8. Complete intersection - Wikipedia

    en.wikipedia.org/wiki/Complete_intersection

    Geometrically, each F i defines a hypersurface; the intersection of these hypersurfaces should be V. The intersection of n − m hypersurfaces will always have dimension at least m, assuming that the field of scalars is an algebraically closed field such as the complex numbers.

  9. 3-sphere - Wikipedia

    en.wikipedia.org/wiki/3-sphere

    Much of the interesting geometry of the 3-sphere stems from the fact that the 3-sphere has a natural Lie group structure given by quaternion multiplication (see the section below on group structure). The only other spheres with such a structure are the 0-sphere and the 1-sphere (see circle group).