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Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
Players may create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards. [83] Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V 's release. [84] Many players reported connection difficulties and game freezes during load screens.
Grand Theft Auto Double Pack was released in 2003 for the PlayStation 2 and Xbox, and includes both Grand Theft Auto III and Vice City. [34] Grand Theft Auto: The Trilogy is a compilation of III, Vice City, and San Andreas, and was first released in 2005 for the Xbox. [35]
Grand Theft Auto V: 2013 Rockstar North: Rockstar Games: PS3, Xbox 360: Arvind Bhatia: Sterne Agee 137.5 69–109.3 206.5–246.8 270–323 [50] Red Dead Redemption 2: 2018 Rockstar Games: PS4, Xbox One: Michael Pachter: Wedbush Securities: 170 170 206 [51] Halo 5: Guardians: 2015 343 Industries: Microsoft Studios: Xbox One: 160 160 206 [52 ...
At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. [3] [4] Xbox Live director of programming Larry "Major Nelson" Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output [5] through Xbox One.
Xbox One: Windows: November 5, 2019 [108] Stadia: November 19, 2019 [108] Grand Theft Auto: The Trilogy – The Definitive Edition: Windows: November 11, 2021: Grove Street Games [110] Nintendo Switch: PlayStation 4: PlayStation 5: Xbox One: Xbox Series X/S: Android: December 14, 2023: Video Games Deluxe [111] [112] iOS: Grand Theft Auto VI ...
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Preliminary work on Grand Theft Auto V began around Grand Theft Auto IV ' s release in April 2008; full development lasted approximately three years. [1] Rockstar North 's core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000. [ 2 ]