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F-16 pilot with Joint Helmet Mounted Cueing System and cockpit head-up display. The F-16 has a head-up display (HUD), which projects visual flight and combat information in front of the pilot without obstructing the view; being able to keep their head "out of the cockpit" improves the pilot's situation awareness. [95]
The heavyweight gear permits simulation of aircraft with higher landing sink rates than a standard F-16. [citation needed] The program was notable for the development of Direct Voice Input and the "Virtual HUD", which were both incorporated into the cockpit design for the F-35 Lightning II. [4]
F-16 Combat Pilot, although a good simulator, did not receive much popularity as the DOS version was released a year later than Spectrum Holobyte's Falcon, which was more popular and had much more advanced graphics and audio for its time, and by 1991, the popular Falcon 3.0 was released.
A 1992 survey in Computer Gaming World of wargames with modern settings gave the game four and a half stars out of five, describing Falcon 3.0 as not as a game system as it is a way of life, but as the most complex air simulator ever released for the commercial sector, [7] and the magazine named it the year's best simulation game. [8]
F-16 simulator side-stick controller functional allocation (for the right hand) F-16 simulator throttle functional allocation (for the left hand) HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit. By adopting such an arrangement ...
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
PC Gamer US likewise named Falcon 4.0 the best simulation of 1998. [27] The game was a finalist for Computer Gaming World ' s "Best Simulation", GameSpot's "Simulation of the Year", IGN's "Best Simulation of the Year" and Computer Games Strategy Plus ' s "Simulation Game of the Year" awards, all of which ultimately went to European Air War.
The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans. The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse , and consists largely of a collection of improvements from the official patches and extensive Falcon modding community.
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