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  2. Mindfulness - Wikipedia

    en.wikipedia.org/wiki/Mindfulness

    Mindfulness is the cognitive skill, usually developed through meditation, of sustaining meta-attentive awareness towards the contents of one's own mind in the present moment. [1] [2] [note 1] [3] [web 1] [2] [4] [5] Mindfulness derives from sati, a significant element of Hindu and Buddhist traditions, [6] [7] and is based on Zen, Vipassanā ...

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.

  4. Meditation - Wikipedia

    en.wikipedia.org/wiki/Meditation

    The English meditation is derived from Old French meditacioun, in turn from Latin meditatio from a verb meditari, meaning "to think, contemplate, devise, ponder". [11] [12] In the Catholic tradition, the use of the term meditatio as part of a formal, stepwise process of meditation goes back to at least the 12th-century monk Guigo II, [12] [13] before which the Greek word theoria was used for ...

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [124] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Findings from behavioral game theory will tend to have higher external validity and can be better applied to real world decision-making behavior. [14] Behavioral game theory is a primarily positive theory rather than a normative theory. [14] A positive theory seeks to describe phenomena rather than prescribe a correct action.

  7. Where Mathematics Comes From - Wikipedia

    en.wikipedia.org/wiki/Where_Mathematics_Comes_From

    Where Mathematics Comes From: How the Embodied Mind Brings Mathematics into Being (hereinafter WMCF) is a book by George Lakoff, a cognitive linguist, and Rafael E. Núñez, a psychologist. Published in 2000, WMCF seeks to found a cognitive science of mathematics, a theory of embodied mathematics based on conceptual metaphor.

  8. Backward induction - Wikipedia

    en.wikipedia.org/wiki/Backward_induction

    In game theory, a variant of backward induction is used to compute subgame perfect equilibria in sequential games. [5] The difference is that optimization problems involve one decision maker who chooses what to do at each point of time. In contrast, game theory problems involve the interacting decision of several players. In this situation, it ...

  9. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    In philosophy and mathematics, Newcomb's paradox, also known as Newcomb's problem, is a thought experiment involving a game between two players, one of whom is able to predict the future. Newcomb's paradox was created by William Newcomb of the University of California 's Lawrence Livermore Laboratory .