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  2. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    The majority of non-CGI stereo 3D blockbusters are converted fully or at least partially from 2D footage. Even Avatar, notable for its extensive stereo filming, contains several scenes shot in 2D and converted to stereo in post-production. [3] Reasons for shooting in 2D instead of stereo can be financial, technical and sometimes artistic: [1] [4]

  3. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    The automatic driver works in two modes: fully "automatic" mode, where 3D Vision driver controls Stereo Convergence (Pop Out) and Stereo Separation (Screen Depth), and "explicit" mode, where control over screen depth, separation, and textures is performed by the game developer with the use of proprietary NVAPI.

  4. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    multi-track audio editor intended as a replacement for Cubase-like software GPL-2.0-or-later: MusE: Yes No No Qt MIDI sequencer GPL-2.0-or-later: Qtractor: Yes No No Qt A non-destructive multi-track audio and MIDI Workstation GPL-2.0-or-later: Rosegarden: Chris Cannam Yes No No Qt MIDI sequencer and multi-track recorder GPL-2.0-or-later: SoX ...

  5. Hafler circuit - Wikipedia

    en.wikipedia.org/wiki/Hafler_circuit

    Named after its early proponent audio engineer David Hafler, the circuit exploits the high amount of stereo separation between Left and Right channels and sound phase. [2] This type of system is called 2:2:4, since the rear channels are simulated from a two-channel stereo track, with no actual extra tracks encoded. The rear channels will ...

  6. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    The first and simplest method is using a surround sound recording technique—capturing two distinct stereo images, one for the front and one for the back or by using a dedicated setup, e.g., an augmented Decca tree [20] —or mixing-in surround sound for playback on an audio system using speakers encircling the listener to play audio from ...

  7. Crossfeed - Wikipedia

    en.wikipedia.org/wiki/Crossfeed

    Crossfeed is the process of blending the left and right channels of a stereo audio recording. It is generally used to reduce the extreme channel separation often featured in early stereo recordings (e.g., where instruments are panned entirely on one side or the other), or to make audio played through headphones sound more natural, as when listening to a pair of external speakers.

  8. Stereophonic sound - Wikipedia

    en.wikipedia.org/wiki/Stereophonic_sound

    The first (made on March 12, 1932), of Scriabin's Prometheus: Poem of Fire, is the earliest known surviving intentional stereo recording. [10] The performance was part of an all-Russian program including Mussorgsky's Pictures at an Exhibition in the Ravel orchestration, excerpts of which were also recorded in stereo. [11]

  9. Computer stereo vision - Wikipedia

    en.wikipedia.org/wiki/Computer_stereo_vision

    Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis.