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  2. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    A typical chaotic "exploding" pattern in Seeds running for 140 generations. Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman [1] [2] and named by Mirek Wójtowicz. [1] [3] It consists of an infinite two-dimensional grid of cells, each of which may be in one of two states: on or off.

  3. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [4] [5] [6] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download on ...

  4. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  5. Methuselah (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Methuselah_(cellular...

    In cellular automata, a methuselah is a small "seed" pattern of initial live cells that take a large number of generations in order to stabilize. More specifically, Martin Gardner defines them as patterns of fewer than ten live cells which take longer than 50 generations to stabilize, [ 1 ] although some patterns that are larger than ten cells ...

  6. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    A screenshot of Half-Life 2: Episode One. The high-dynamic-range rendering and Phong shading effects are evident. The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One.

  7. Speed of light (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Speed_of_light_(cellular...

    While c is an absolute upper bound to propagation speed, the maximum speed of a spaceship in Conway's Game of Life is c/2. [2] This is because it is impossible to build a spaceship that can move every generation. (This is not true, though, for cellular automata in general; for instance, many light-speed spaceships exist in Seeds.) It is ...

  8. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  9. Gun (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Gun_(cellular_automaton)

    A gun and an "antigun" in the Life variation Day & Night The first gun to be found in Conway's Game of Life was the Gosper glider gun In the Game of Life , for every p greater than or equal to 14, it is possible to construct a glider gun in which the gliders are emitted with period p .