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  2. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Descriptive geometry customarily relies on obtaining various views by imagining an object to be stationary and changing the direction of projection (viewing) in order to obtain the desired view. See Figure 1. Using the rotation technique above, note that no orthographic view is available looking perpendicularly at any of the inclined surfaces.

  4. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  5. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    In solid modeling and computer-aided design, boundary representation (often abbreviated B-rep or BREP) is a method for representing a 3D shape [1] by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between interior and exterior points.

  6. Solid modeling - Wikipedia

    en.wikipedia.org/wiki/Solid_modeling

    The geometry in solid modeling is fully described in 3‑D space; objects can be viewed from any angle. Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes .

  7. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield four basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, the true shape of a plane (i.e., full size to scale, or not ...

  8. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    CGAL is an opensource Computational Geometry Algorithms Library which has support for boolean operations on Polyhedra; but no sweep, revolve or NURBS. Open CASCADE is an opensource modeling kernel. sgCore is a freeware proprietary modeling kernel distributed as an SDK. [9] K3 kernel [10] is developed by Center GeoS.

  9. Datum reference - Wikipedia

    en.wikipedia.org/wiki/Datum_reference

    A datum reference or just datum (plural: datums [Note 1]) is some important part of an object—such as a point, line, plane, hole, set of holes, or pair of surfaces—that serves as a reference in defining the geometry of the object and (often) in measuring aspects of the actual geometry to assess how closely they match with the nominal value, which may be an ideal, standard, average, or ...