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Parents, please be advised that the following story contains frank, adult discussion about Santa. (Whatever the experts say, we're not taking any chances with putting ourselves on the naughty list.)
First, Santa spoiler alert! And, parents, you know what we mean. When Melissa Marion's 8-year-old son, Johnny, came home from school saying that a classmate had said Santa wasn’t real, she knew ...
With more than 101 million units sold, the Nintendo Wii is the best-selling home video game console in the seventh generation. The release of the Xbox 360 began the seventh generation. Video game consoles had become an important part of the global IT infrastructure by the mid-2000s. It was estimated that video game consoles represented 25% of ...
These actions made him unpopular with a few editors. But it is important to Wikipedia to not support people who want to hide Santa’s mythical nature, or try to make it appear he is real (originally editors were proposing a Santa Claus page for kids saying he is real). Wikipedia is not censored, including for children. This policy allows for ...
When Bianca LeRoux's daughter, Lily, learned the truth about Santa after catching her mom sneaking money under her pillow "from the Tooth Fairy," the Long Island, N.Y. mom of two was devastated.
While the first game consoles were dedicated game systems, with the games programmed into the console's hardware, the Fairchild Channel F introduced the ability to store games in a form separate from the console's internal circuitry, thus allowing the consumer to purchase new games to play on the system. Since the Channel F, nearly all game ...
Voluntary rating systems adopted by the video game industry, such as the ESRB rating system in the United States and Canada (established in 1994), [7] and the Pan European Game Information (PEGI) rating system in Europe (established in 2003), are aimed at informing parents about the types of games their children are playing (or are asking to play).
In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.