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  2. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  3. Photoshop plugin - Wikipedia

    en.wikipedia.org/wiki/Photoshop_plugin

    Photoshop plugins (or plug-ins) are add-on programs aimed at providing additional image effects or performing tasks that are impossible or hard to fulfill using Adobe Photoshop alone. Plugins can be opened from within Photoshop and several other image editing programs (compatible with the appropriate Adobe specifications) and act like mini ...

  4. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Most graphics editing programs, such as Adobe Photoshop and GIMP, allow users to modify the basic blend modes, for example by applying different levels of opacity to the top "layer". The top "layer" is not necessarily a layer in the application; it may be applied with a painting or editing tool.

  5. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world.

  6. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    Likewise, brightness is sometimes applied to various measures, including light levels, though it more properly applies to a subjective visual attribute. Gamma correction is a type of power law function whose exponent is the Greek letter gamma (γ). It should not be confused with the mathematical Gamma function.

  7. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  8. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    Zero intensity for each component gives the darkest color (no light, considered the black), and full intensity of each gives a white; the quality of this white depends on the nature of the primary light sources, but if they are properly balanced, the result is a neutral white matching the system's white point.

  9. Color management - Wikipedia

    en.wikipedia.org/wiki/Color_management

    Color management is the process of ensuring consistent and accurate colors across various devices, such as monitors, printers, and cameras.It involves the use of color profiles, which are standardized descriptions of how colors should be displayed or reproduced.