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Overview of Intel Arc Battlemage GPUs Branding and Model [1] Released MSRP (USD) Code name Transistors (billion) Die size (mm 2) Core Cache Memory Fillrate [a] [b] Processing power ()
Battlemage may refer to: Lichdom: Battlemage, a role-playing video game; Magic The Gathering: Battlemage, a strategy-oriented video game; Battlemage, the codename for the GPU architecture branded as Intel Xe 2
An Intel Arc A770 16 GB, the highest-end desktop GPU from Intel's first generation Alchemist GPUs, with a Rubik's Cube for scale. Developed under the previous codename "DG2", the first generation of Intel Arc GPUs (codenamed "Alchemist") released on March 30, 2022. [1] [13] It comes in both add-on desktop card and laptop form factors.
Release date Genre License Mac OS versions M&M's The Lost Formulas [40] Simon & Schuster Interactive 2000 Educational Commercial M4: Dangerous Software 1992 Military simulation Mac Challenger [41] William Volk/Aegis Development, Inc. 1985 Simulation Commercial MacATC: MacBornes: Alexandre Colucci 2005 Card game Freeware 10.4–10.14 Machinarium
Specifications of Intel Gen5 graphics processing units [22] [23] Name Launch Market Processor Device ID Execution units Core clock Memory API support Intel Clear Video HD; Code name Model DVMT Bandwidth Direct3D OpenGL OpenCL; HD Graphics 2010 Desktop Ironlake Celeron G1101 0042 12 533 1720 17 10.1 FL10_0 2.1 ES 2.0 Linux: No No
The Apple Pippin (also known as the Bandai Pippin) was a multimedia player based on the Power Mac that ran a cut-down version of the Mac OS designed, among other things, to play games. Sold between 1996 and 1998 in Japan and the United States, it was not a commercial success, with fewer than 42,000 units sold and fewer than a thousand games and ...
Magic: The Gathering: BattleMage is a real time strategy game published in January 1997 by Acclaim for both PCs and PlayStation. It was also in development for the Sega Saturn, but this version was cancelled in mid-1997. [1] In addition to the real time strategy game, BattleMage has a head-to-head mode. [2]
The console release of the game was heavily criticized for its poor performance, with the game rarely exceeding 20 frames per second, and loading times of over two minutes. The Xbox One version was initially criticized for its low brightness and excessive screen tearing, [12] but these issues have since been fixed via updates. [13]