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Lead Time vs Turnaround Time: Lead Time is the amount of time, defined by the supplier or service provider, that is required to meet a customer request or demand. [5] Lead-time is basically the time gap between the order placed by the customer and the time when the customer get the final delivery, on the other hand the Turnaround Time is in order to get a job done and deliver the output, once ...
Turnaround management does not only apply to distressed companies, it, in fact, can help in any situation where direction, strategy or a general change of the ways of working needs to be implemented. Therefore, turnaround management is closely related to change management, transformation management and post-merger-integration management.
QRM's strong focus on lead time reduction requires a comprehensive definition of lead time. To accomplish this, QRM introduces Manufacturing Critical-path Time (MCT). It is based on the standard critical path method ; defined as the typical amount of calendar time from when a customer creates an order, until the first piece of that order is ...
The length of time an aircraft remains on the ground in between consecutive flights is known as "turnaround time". Airlines seek to minimize turnaround times, with times scheduled as low as 25 minutes. [citation needed]
Turnaround is a blanket term that encompasses more specific terms such as I&Ts (inspection and testing), and maintenance. Turnaround can also be used as a synonym of downtime . Related terms are shutdowns, and outages [ 1 ] sometimes written as Turnarounds, Shutdowns, and Outages (TSO).
Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2] The term "real-time" is also used in simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Stephen White, A Brief History of Computing; The Computer History in time and space, Graphing Project, an attempt to build a graphical image of computer history, in particular operating systems. The Computer Revolution/Timeline at Wikibooks "File:Timeline.pdf - Engineering and Technology History Wiki" (PDF). ethw.org. 2012.