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CLiX (markup), a formal XML schema validation language and method of using valid XML for overlapping markup; Clix (miniatures), a system of miniatures games produced by WizKids; CLIX (Unix version), developed by Intergraph; iriver clix, rebrand of the iriver U10, a multimedia player
Clix is a miniatures wargaming system developed by WizKids. It is characterized by the use of a dial wheel in the base of miniature figurines . The dial can be turned to reveal hidden information, representing the changing statistics of the figurine as the game progresses.
MechWarrior: Dark Age (MWDA; later as Age of Destruction or AOD) was a tabletop wargame by WizKids set in the BattleTech universe that uses the Clix system.The game's miniatures are pre-painted models of infantry squads, vehicles, and giant walking war machines known as BattleMechs or more simply "'mechs".
Negative numbers: Real numbers that are less than zero. Because zero itself has no sign, neither the positive numbers nor the negative numbers include zero. When zero is a possibility, the following terms are often used: Non-negative numbers: Real numbers that are greater than or equal to zero. Thus a non-negative number is either zero or positive.
HeroClix is a collectible miniatures game that uses the Clix system that centers on the world of superhero comic books, especially DC and Marvel universes. [1] Players construct teams of comic book heroes, villains, or characters from various video games series such as Street Fighter, Gears of War, and Halo and engage in a turn-by-turn battle on grid maps based on various storyline locations.
This means that the integer part of the natural logarithm of a number in base e counts the number of digits before the separating point in that number, minus one. The base e is the most economical choice of radix β > 1, [ 4 ] where the radix economy is measured as the product of the radix and the length of the string of symbols needed to ...
For one, the quiz show seems eerily similar to real life television tournaments like Jeopardy! and the sister dynamic is a little too on point. Turns out, there are some true elements to the Quiz ...
There is a well-known myth about the word quiz that says that in 1791, a Dublin theatre owner named Richard Daly made a bet that he could introduce a word into the language within 24 hours. He then went out and hired a group of street children to write the word "quiz", which was a nonsense word, on walls around the city of Dublin.