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  2. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Erase–remove_idiom

    A common programming task is to remove all elements that have a certain value or fulfill a certain criterion from a collection. In C++, this can be achieved using a hand-written loop. It is, however, preferable to use an algorithm from the C++ Standard Library for such tasks. [1] [2] [3]

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...

  4. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    The need for boilerplate can be reduced through high-level mechanisms such as metaprogramming (which has the computer automatically write the needed boilerplate code or insert it at compile time), convention over configuration (which provides good default values, reducing the need to specify program details in every project) and model-driven ...

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop body is executed "for" the given values of the loop variable. This is more explicit in ALGOL versions of the for statement where a list of possible values and increments can be specified. In Fortran and PL/I, the keyword DO is used for the same thing and it is named a do-loop; this is different from a do while loop.

  6. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    If no value is found, some lookup functions raise an exception, while others return a default value (such as zero, null, or a specific value passed to the constructor). Associative arrays may also include other operations such as determining the number of mappings or constructing an iterator to loop over all the mappings. For such operations ...

  7. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. [1] [2] [3]A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards.

  8. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Function calls and blocks of code, such as code contained within a loop, are often replaced by a one-line natural language sentence. Depending on the writer, pseudocode may therefore vary widely in style, from a near-exact imitation of a real programming language at one extreme, to a description approaching formatted prose at the other.

  9. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...