Search results
Results from the WOW.Com Content Network
This image or media file may be available on the Wikimedia Commons as File:Python 3.3.2 reference document.pdf, where categories and captions may be viewed. While the license of this file may be compliant with the Wikimedia Commons, an editor has requested that the local copy be kept too.
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
Subject-oriented programming advocates the organization of the classes that describe objects into "subjects", which may be composed to form larger subjects. At points of access to fields or methods, several subjects' contributions may be composed. These points were characterized as the join-points [3] of the subjects. For example, if a tree is ...
Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.
In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.
Object-oriented design is the discipline of defining the objects and their interactions to solve a problem that was identified and documented during object-oriented analysis. What follows is a description of the class-based subset of object-oriented design, which does not include object prototype-based approaches where objects are not typically ...
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.