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Shantae is the title character and main protagonist of the Shantae video game series developed and published by WayForward Technologies. She was created by Erin Bozon, wife of Matt Bozon, WayForward's creative director.
The main character of the video, "Cristina Veecaloid", was designed by Skullgirls creative director Alex Ahad, [34] Her character was later named Milky and was made into an iOS game called Veecaloid Pop released in 2015. [35] [36] In 2012, Vee was involved in voice casting and directing the Skullgirls video game and web series.
The character of Shantae was created by Erin Bell, the wife of Matt Bozon, the game's creator. In 1994, during their engagement, Erin got a flash of inspiration while coming back from her camp counsellor days, and created the character, naming her "Shantae" after one of the campers, as well as developing her dancing abilities. Matt later asked ...
Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".
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Five Nights at Freddy's 4 (FNaF 4) is a 2015 point-and-click survival horror video game made and published by Scott Cawthon. It is the fourth installment of the Five Nights at Freddy's series. The game takes place in the bedroom of a child, where the player must avoid attack by nightmarish animatronics that stalk them.
Series are listed in order of how many character articles they have, with series that have the same number being sorted in alphabetical order. Class and importance ratings (task force specific) are also displayed. If a series has a lot of characters, or clear-cut differences (ex. characters vs. species), it might be broken into further ...
The success of Five Nights at Freddy's led to multiple sequels released between 2014 and 2023, [7] and a spin-off game titled FNaF World, launched in January 2016. [8] Cawthon used Clickteam Fusion 2.5 for game development and Autodesk 3ds Max for 3D graphics, [ 9 ] enhancing later titles with professional voice actors and original soundtracks ...