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The early Ultima games referred to the player-protagonist as the Stranger, with an open game design that allowed players to complete quests through theft or violence.After the release of Ultima III, creator Richard Garriott received letters from parents that criticized the Ultima series for allowing immoral actions, such as theft or murder against peaceful citizens.
Ultima Online: Discovery Edition (February 1, 2000) was released to the Australian and New Zealand markets at the same time as the launch of the Oceania server for the region. Ultima Online: 7th Anniversary (September 25, 2004) was a special release of the game to celebrate Ultima Online's seventh birthday. It included a more recently patched CD.
Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
Ultima is a series of fantasy role-playing video games from Origin Systems, Inc.. Ultima was created by Richard Garriott , a.k.a. Lord British . It is considered a seminal game of its genre.
Ultima Online: The Second Age was the first game to integrate SYSTRAN's real-time language machine translation software to break down the communication barrier of the game's international players. SYSTRAN has inconsistent statements about when the license agreement was signed, ranging from late 1995 to late 1998 possibly due to online ...
Ultima character redirects to lists (26 P) Pages in category "Ultima characters" The following 2 pages are in this category, out of 2 total.
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Ultima IV: Quest of the Avatar, first released in 1985 [4] for the Apple II, is the fourth in the series of Ultima role-playing video games.It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically nuanced, story-driven approach.