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Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in 1983. [1] It is one of the first realistic spacecraft simulations available for home systems.
Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.
The second mission of this video game requires players to build a space station. The object of Space Shuttle Project is to successfully launch and fly one of NASA's historic Space Shuttles as a shuttle commander. Gameplay is composed of several different types of missions, each broken up into short mini-games. [2]
The simulation is centered on a typical Space Shuttle mission to service a space station. Mission phases include Earth Lift-Off, Orbital Rendezvous, Approach and Alignment and Docking. [2] It was released for the Apple II in 1982, [2] receiving positive feedback from reviewers. [3]
Examples of more fantastical video games that bend the rules of physics in favor of streamlining and entertainment, include Wing Commander, Star Wars: X-Wing and Freelancer. The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. [1]
The Space Shuttle was a partially reusable low Earth orbital spacecraft system operated by NASA (the National Aeronautics and Space Administration). Its official program name was Space Transportation System (STS), taken from a 1969 plan for a system of reusable spacecraft of which it was the only item funded for development. [ 1 ]
Space Shuttle Atlantis The Orbiter version of the Space Shuttle Atlantis, a retired Space Shuttle orbiter formerly operated by NASA, and the only player-controllable spacecraft based on a real world design that is included with the basic installation of Orbiter. Space Station Mir Orbiter's model of the historic Russian space station. Unlike its ...
The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]